For shooter fans in serious need of something new to play, Area 51 fits the bill adequately. But for anyone looking for something more than an average shooter, it probably isn’t worth it.
The Good
- Solid shooting mechanics
- Sharp-looking visuals
- A number of multiplayer modes, including all the usual suspects found in today’s FPSes
- Excellent audio effects.
The Bad
- Weak voice acting all the way around (David Duchovny needs to stop working in games)
- Basic gameplay gets repetitive
- Not much creativity in the art style or design
- PC fans will find the game to be pretty well-worn territory.
As the title would suggest, Area 51 takes place at that infamous military installation, where the US government supposedly houses all its secret alien technologies picked up after the Roswell, New Mexico, incident of the 1940s. As one might expect, for this to be much of a game, something has to go horribly wrong; and indeed, it does. You play as Ethan Cole, a HAZMAT operative sent in with his team–a prototypically ragtag bunch–to assess some manner of viral outbreak within the walls of Area 51. After a gruff meet and greet with the local military personnel, you’re sent in guns blazing. What you end up finding is a horde of mutated soldiers, scientists, and other alien creatures wandering about the place, looking to infect and/or kill whatever comes their way. Oh, and there’s also a whole bunch of nonsense involving the Illuminati, psychics, those little bigheaded, gray-skinned aliens we’ve all come to know and love, and a whole lot of crazy conspiracies thrown in to the mix. But frankly, all that stuff is utterly incoherent, and it just gets in the way of you shooting more ugly mutants.
Once you’ve dealt with Area 51′s single-player missions, there’s a multiplayer mode to partake in as well, albeit a multiplayer mode that’s about as average as you’re going to find in an FPS these days. Up to 16 players can participate in team and regular deathmatches, capture the flag matches, and a game called infection, where players take on the role of either a solider or an infected mutant. The maps are modeled after various Area 51 locations, so you can expect a lot of corridors and stairways to navigate. For the most part, the multiplayer is pretty good, and it runs as well on the PC as it does on the PlayStation 2 and Xbox, though there’s nothing particularly special about any of it. Between the somewhat limited array of weapons and fairly run-of-the-mill maps, it’s probable that you’ll simply play through a few rounds of the multiplayer and then be done with it, as it’s never exciting enough to really grab hold of you and keep you coming back for more.
On the PC, Area 51 excels most in the realm of visuals, though perhaps not quite as much so as on consoles. The graphics have a consistently sharp, well-rounded look. All the environments are nicely detailed and are actually pretty well varied, despite almost entirely taking place within the confines of a government laboratory. The characters and enemies are similarly detailed, though not quite as creatively designed. The HAZMAT teams just look like slightly less cybernetic Master Chiefs, and most of the mutants aren’t all that scary. That’s not to say there aren’t a few horrific and creatively designed baddies here and there, but it is to say that you won’t see nearly as much of them as you will generic-looking mutants. Small visual touches, like excellent lighting and particle effects, do little to hinder the consistent frame rate, which is even better on the PC than on its console counterparts. Perhaps unsurprisingly, the PC version of the game does really look like a console game that’s been dolled up somewhat thanks to the benefit of more-powerful technology. It’s still a great-looking game, but considering how many other first-person shooters on the PC market look a whole lot better, it’s tough to get excited about the visuals.
The sound effects are also quite impressive. Weapon sounds are brutally loud and echo off the walls of the base in pretty fierce fashion. In fact, during the chaos of battle, it’s pretty hard not to get lost in the din of gunfire and enemy growls. Unfortunately, the rest of the sound design doesn’t measure up as well. The soundtrack consists of mostly minimalist beats and tracks that are barely even noticeable, let alone memorable, and the voice acting is pretty uneven all around. Name talents like David Duchovny, Powers Boothe, and Marilyn Manson lend their voices to the game, but none does much with his role. Boothe simply emerges over the radio from time to time to bark orders at you, Manson’s jar-encased, fleshy, psychic creature is amusing, though not because of his voice work, and Duchovny sounds like he’s been hitting the NyQuil as he sleepily narrates Ethan Cole’s story, putting you to bed in the process. In fact, the best voice acting in Area 51 comes from the fringe characters that are voiced by people you’ve likely never heard of.
It shouldn’t take you more than a dozen or so hours to work your way through Area 51′s single-player campaign, and the motivation for doing so will hinge entirely on how much you really get into the game’s brand of action, as well as how much repetition of said action you’re willing to put up with. In no way is the game devoid of fun, but FPS fans will often feel like they’ve experienced a lot of what Area 51 has to offer before, especially when it comes to the multiplayer, and especially if they’re playing on the PC. It helps that the PC version is cheaper than the console versions, because the console versions were mainly recommendable as rentals rather than purchases. For shooter fans in serious need of something new to play, Area 51 fits the bill adequately. But for anyone looking for something more than an average shooter, it probably isn’t worth it.
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